brutalmaze

Minimalist thrilling shoot 'em up game

Pure Nim score 15/100 · last commit 2020-09-19 · 1 stars · tests present · no docs generated

Summary

Latest Version Unknown
License Unknown
CI Status Failing
Stars 1
Forks 0
Open Issues 0
Last Commit 2020-09-19
Downloads 0
Last Indexed 2026-09-07 06:08

Installation

nimble install brutalmaze
choosenim install brutalmaze
git clone https://gitlab.com/McSinyx/brutalmaze

OS Compatibility

Platform Linux macOS Windows FreeBSD OpenBSD NetBSD Android iOS WASM Embedded
brutalmaze - - - - - - -

Source

Repository https://gitlab.com/McSinyx/brutalmaze
Homepage https://gitlab.com/McSinyx/brutalmaze
Registry Source gitlab

README

Brutal Maze

Brutal Maze is a thrilling shoot 'em up game with minimalist art style.

.. image:: https://brutalmaze.rtfd.io/_images/screenshot.png :target: https://brutalmaze.rtfd.io/recplayer.html

The game features a trigon trapped in an infinite maze. As our hero tries to escape, the maze's border turns into aggressive squares trying to stop per. Your job is to help the trigon fight against those evil squares and find a way out (if there is any). Be aware that the more get killed, the more will show up and our hero will get weaker when wounded.

Brutal Maze has a few notable features:

  • Being highly portable.
  • Auto-generated and infinite maze. [0]_
  • No binary data for drawing.
  • Enemies with special abilities: stun, poison, camo, etc.
  • Somewhat a realistic physic and logic system.
  • Resizable game window in-game.
  • Easily customizable via INI file format.
  • Recordable in JSON (some kind of silent screencast).
  • Remote control through TCP/IP socket (can be used in AI researching).

Installation

Brutal Maze is written in Python and is compatible version 3.6 and above. The installation procedure should be as simple as follows:

  • Install Python and pip_. Make sure the directory for Python scripts_ is in your $PATH.
  • Open Terminal or Command Prompt and run pip install --user brutalmaze.

For more information, see Installation_ page from the documentation.

After installation, you can launch the game by running the command brutalmaze. Below are the default bindings, which can be configured as shown in the next section:

F2 New game. p Toggle pause. m Toggle mute. a Move left. d Move right. w Move up. s Move down. Left Mouse Long-range attack. Right Mouse Close-range attack, also dodge from bullets.

Additionally, Brutal Maze also supports touch-friendly control. In this mode, touches on different grid (empty, wall, enemy, hero) send different signals (to guide the hero to either move or attack, or start new game). Albeit it is implemented using mouse button up event, touch control is not a solution for mouse-only input, but an attempt to support mobile GNU/Linux distribution such as postmarketOS, i.e. it's meant to be played using two thumbs :-)

Configuration

Brutal Maze supports both configuration file and command-line options. Apparently, while settings for graphics, sound and socket server can be set either in the config file or using CLI, keyboard and mouse bindings are limited to configuration file only.

Settings are read in the following order:

  1. Default configuration [1]_
  2. System-wide configuration file [2]_
  3. Local configuration file [2]_
  4. Manually set configuration file [3]_
  5. Command-line arguments

Later-read preferences will override previous ones.

Remote control

If you enable the socket server [4], Brutal Maze will no longer accept direct input from your mouse or keyboard, but wait for a client to connect. The I/O format is explained in details in the Remote Control page.

Game recording

Either game played by human or client script can be recorded to JSON format. This can be enabled by setting the output directory to a non-empty string [5]. Recordings can be played using Brutal Maze HTML5 record player.

Copying

Brutal Maze's source code and its icon are released under GNU Affero General Public License version 3 or later. This means if you run a modified program on a server and let other users communicate with it there, your server must also allow them to download the source code corresponding to the modified version running there.

This project also uses Tango color palette and several sound effects, whose authors and licenses are listed in the Copying_ page in our documentation.

.. [0] Broken on vanilla pygame on GNU/Linux. For workarounds, see issue #3 <https://git.disroot.org/McSinyx/brutalmaze/issues/3>. .. [1] This can be copied to desired location by brutalmaze --write-config PATH. brutalmaze --write-config alone will print the file to stdout. .. [2] These will be listed as fallback config in the help message (brutalmaze --help). See the Configuration documentation for more info. .. [3] If specified by brutalmaze --config PATH. .. [4] This can be done by either editing option Enable in section Server in the configuration file or launching the game via brutalmaze --server. .. [5] brutalmaze --record-dir DIR. Navigate to Configuration_ to see more options.

.. _pip: https://pip.pypa.io/en/latest/ .. _Python scripts: https://docs.python.org/3/install/index.html#alternate-installation-the-user-scheme .. _Installation: https://brutalmaze.rtfd.io/install.html .. _Remote Control: https://brutalmaze.rtfd.io/remote.html .. _HTML5 record player: https://brutalmaze.rtfd.io/recplayer.html .. _Copying: https://brutalmaze.rtfd.io/copying.html .. _Configuration: https://brutalmaze.rtfd.io/config.html