InnerAnima Godot Mono
Summary
| Latest Version | Unknown |
|---|---|
| License | Unknown |
| CI Status | Failing |
| Stars | 2 |
| Forks | 0 |
| Open Issues | 0 |
| Last Commit | 2026-02-06 |
| Downloads | 0 |
| Last Indexed | 2026-07-27 04:31 |
Installation
nimble install InnerAnima Godot Mono
choosenim install InnerAnima Godot Mono
git clone https://gitlab.com/inner-anima/godot-mono-core
OS Compatibility
| Platform | Linux | macOS | Windows | FreeBSD | OpenBSD | NetBSD | Android | iOS | WASM | Embedded |
|---|---|---|---|---|---|---|---|---|---|---|
| InnerAnima Godot Mono | ✓ | ✓ | ✓ | - | - | - | - | - | - | - |
Source
| Repository | https://gitlab.com/inner-anima/godot-mono-core |
|---|---|
| Homepage | https://gitlab.com/inner-anima/godot-mono-core |
| Registry Source | gitlab |
README
Inner Anima
About
Inner Anima is a psychological adventure where a boy becomes trapped in his own mind after a therapy session goes wrong. To escape, he must navigate surreal environments, solve puzzles, and confront his fears, uncovering hidden truths along the way.
Preview
Requirements
The minimum requirement by this application is that you have OpenGL 3.3 / OpenGL ES 3.0 compatible hardware.
Development Setup
Prerequisites
Before setting up the development environment, ensure you have the following installed:
| Tool | Version | Download Link |
|---|---|---|
| Visual Studio Code | Latest | Download |
| .NET SDK | 8.0 LTS (Recommended) | Download |
| Godot Engine | v4.4.1 (.NET) | Download |
Initial Configuration
- Create Environment File
Create a .env file in the project root with your Godot installation path:
bash
GODOT_BIN=/path/to/godot
- Locate Godot Executable
Common installation paths:
- macOS:
/Applications/Godot_mono.app/Contents/MacOS/Godot - Linux:
/usr/local/bin/godot - Windows:
C:\Program Files\Godot\Godot_v4.4.1-stable_win64.exe
Project Setup
-
Configure Godot Editor
-
Import the project in Godot
- Navigate to Editor → Editor Settings (or Godot → Editor Settings on macOS)
-
Under Dotnet → External Editor, select Visual Studio Code and VSCodium
-
Setup Development Environment
-
Open any
.csfile in Godot to launch VS Code - Install recommended extensions when prompted
-
Ensure your
.envfile is properly configured -
Initialize Project
- Open Command Palette:
Ctrl+Shift+P(Cmd+Shift+Pon macOS) - Run: Tasks: Run Task → Setup Environment
NOTE: You may need to give write permission to the script if setup fails
chmod +x scripts/setup.sh # macOS/Linux
# scripts/setup.ps1 # Windows (run as administrator if needed)
License
This project is proprietary software. See LICENSE.md for details.
Contributing
This is a private development project. For inquiries, please contact the development team at [mkdrdscf23@gmail.com].