quadtree
A Quadtree implementation
Summary
| Latest Version | Unknown |
|---|---|
| License | MIT |
| CI Status | Failing |
| Downloads | 0 |
| Last Indexed | 2026-07-21 05:24 |
Tags
Installation
nimble install quadtree
choosenim install quadtree
git clone https://github.com/Nycto/QuadtreeNim
OS Compatibility
| Platform | Linux | macOS | Windows | FreeBSD | OpenBSD | NetBSD | Android | iOS | WASM | Embedded |
|---|---|---|---|---|---|---|---|---|---|---|
| quadtree | ✓ | ✓ | ✓ | - | - | - | - | - | - | - |
Source
| Repository | https://github.com/Nycto/QuadtreeNim |
|---|---|
| Homepage | https://github.com/Nycto/QuadtreeNim |
| Registry Source | nimble_official |
README
QuadtreeNim 
A Quadtree library in Nim. Quadtrees are a way of indexing objects on a grid. You can find a reasonable introduction here:
http://gamedevelopment.tutsplus.com/tutorials/make-your-game-pop-with-particle-effects-and-quadtrees--gamedev-2138
API Docs
http://nycto.github.io/QuadtreeNim/quadtree.html
A Small Example
import quadtree
type Box = tuple[x, y, width, height: int]
## This represents whatever type you want to store in the tree
var tree = newQuadtree[Box]()
tree.insert( (x: 1, y: 1, width: 5, height: 4) )
tree.insert( (x: 2, y: 3, width: 5, height: 5) )
tree.insert( (x: 19, y: 4, width: 3, height: 1) )
# Grab all the elements that are near (2, 2)
echo tree.fetch(2, 2)
License
This library is released under the MIT License, which is pretty spiffy. You should have received a copy of the MIT License along with this program. If not, see http://www.opensource.org/licenses/mit-license.php