rollinglogshader

Vertex-displacement shader in Godot, emulating the Animal Crossing "rolling log" / "spherical world" effect

Pure Nim score 15/100 · last commit 2023-07-01 · 3 stars · tests present · no docs generated

Summary

Latest Version Unknown
License Unknown
CI Status Failing
Stars 3
Forks 0
Open Issues 0
Last Commit 2023-07-01
Downloads 0
Last Indexed 2026-08-11 05:07

Installation

nimble install rollinglogshader
choosenim install rollinglogshader
git clone https://gitlab.com/lynnpepin/rollinglogshader

OS Compatibility

Platform Linux macOS Windows FreeBSD OpenBSD NetBSD Android iOS WASM Embedded
rollinglogshader - - - - - - -

README

A vertex-displacement shader performing the "rolling-log" effect from Animal Crossing, written for Godot 3.1.

Press the WASD keys to move around and try it out! All the magic takes place in rolling_log.shader.

You can set the radius and even set it to "hang" like a towel over a rack.

Here's a screenshot of it:

Screenshot of rolled world in editor.

And a gif of it in action:

Gif moving around a rolled world