Three.js Starter Template

A minimal Three.js starter powered by Vite and Bun. It includes a textured cube, ambient and directional lighting, orbit controls, and responsive canvas resizing.

Active Pure Nim score 65/100 · last commit 2026-06-19 · 1 stars · tests present · no docs generated

Summary

Latest Version Unknown
License Unknown
CI Status Failing
Stars 1
Forks 0
Open Issues 0
Last Commit 2026-06-19
Downloads 0
Last Indexed 2026-09-07 06:08

Installation

nimble install Three.js Starter Template
choosenim install Three.js Starter Template
git clone https://gitlab.com/AlexNottaBen-Templates/Three.js-Starter-Template

OS Compatibility

Platform Linux macOS Windows FreeBSD OpenBSD NetBSD Android iOS WASM Embedded
Three.js Starter Template - - - - - - -

README

🌐 Three.js Starter Template

A minimal Three.js starter powered by Vite and Bun. It includes a textured cube, ambient and directional lighting, orbit controls, and responsive canvas resizing.

📋 Prerequisites

  • Bun installed locally
  • A browser with WebGL support

📦 Installation

Install the locked dependencies from the repository root:

bun install

🚀 Development

Start the Vite development server:

bun run dev

Open the local URL printed in the terminal. Drag to rotate the camera and scroll to zoom.

🏗️ Production Build

Create and preview an optimized production build:

bun run build
bun run preview

The generated files are written to dist/.

📁 Project Structure

.
├── assets/textures/   # Texture images and license information
├── css/styles.css     # Global page styles
├── js/script.js       # Three.js scene and render loop
├── index.html         # Application entry page
└── package.json       # Dependencies and project scripts

🛠️ Customization

Edit js/script.js to add meshes, lights, materials, or animation. Place new static files under assets/ and reference them with paths relative to index.html.

📄 License

Project licensing is documented in LICENSE. Check assets/textures/LICENSE.md before redistributing the included texture.