xom
Transform XML trees into performant JavaScript DOM calls at compile-time.
Summary
| Latest Version | Unknown |
|---|---|
| License | MIT |
| CI Status | Failing |
| Downloads | 0 |
| Last Indexed | 2026-07-21 05:25 |
Tags
Installation
nimble install xom
choosenim install xom
git clone https://github.com/schneiderfelipe/xom
OS Compatibility
| Platform | Linux | macOS | Windows | FreeBSD | OpenBSD | NetBSD | Android | iOS | WASM | Embedded |
|---|---|---|---|---|---|---|---|---|---|---|
| xom | ✓ | ✓ | ✓ | - | - | - | - | - | - | - |
Source
| Repository | https://github.com/schneiderfelipe/xom |
|---|---|
| Homepage | https://github.com/schneiderfelipe/xom |
| Registry Source | nimble_official |
README
xom
Transform XML trees into performant JavaScript DOM calls at compile-time using Nim code.

The above will compile to the following JavaScript code:
var p0 = document.createElement("p");
p0.appendChild(document.createTextNode("Hello!"));
document.body.appendChild(p0);
Installation
xom supports Nim 1.4.0+ and can be installed using Nimble:
$ nimble install xom
Customizing code generation
xom can be customized to generate code that is optimized for a particular use case. Nodes can be modified in-place, new child nodes can be created, the code generation can be suppressed all together for particular nodes, and variables are only created for nodes that you specify.
All this customization is done through the use of the two simple callbacks of
the Xom context object:
- onEnter*: XmlNode -> Command
- onEmitNamed*: (XmlNode, NimNode) -> void
onEnter is called for every node that is found, and onEmitNamed is
called for every node for which a variable has been requested.
onEnter returns a Command object, which is an enum type that can be one of
the following:
- Emit: the node will be emitted but no variable will be created (default for
all nodes).
- EmitNamed: the node will be emitted and a variable for it will be
created. This also triggers a call to onEmitNamed on the node.
- Skip: the node will be skipped and no variable will be created.
Inside both callbacks, you can modify nodes in-place, and changes will be reflected in the generated code at compile-time.
By default, no variables are created for nodes that are not requested if not
necessary (and necessary but not requested variables are always scoped by
default).
If you want to reference a node inside onEmitNamed, you have to return
EmitNamed from onEnter for that node.
In particular, text nodes are always merged together unless a variable is
being emitted for them.
Having a variable for a node is useful for dinamically modifying the node in
separately generated code (see examples/ and tests/ for some simple use
cases).